﻿#region Includes 
using System;
using OpenTK;
#endregion

namespace GingerGL.Graphics.Models.BSP
{
    //------------------------------------------------------------//
    /// <summary>
    /// leaf of bsp tree as stored
    /// </summary>
    [Serializable]
    public struct Leaf
    {
        //--------------------------------------------------------//
        #region Variables
        public int Cluster;	//cluster index for visdata
        public Vector3[] BoundingBoxVertices;
        public int FirstLeafFace;	//first index in leafFaces array
        public int NumFaces;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
